Two nights ago, I’ve started to develop some locomotion test for the simulator that we are developing at Urizen.
This idea takes one button to be pressed that enter in “locomotion mode”, with the head you point at the location and then you are smoothly teleported there.
This not only reduce simulation sickness but also removes the movement of the joystick, because our player target almost never is a gamer.
When you look at a place, the system will take in account the width and the height of the player to allow the movement.
I’m will expand this with a ribbon that show the trajectory from the player to the point to make it better to see.
Still running good in Unreal, but I’m don’t have tested at Oculus yet. Maybe I do not need to make any optimizations. 🙂
Here’s a video showing the actual stage of the system.