This came out today for a Urizen Technologies job… maybe I’ll be away from Dev Blog for some days eheheheh
After a few days away, I returned to the game.
This time I will create the grid material that will appears when the player pick a “card” to place in the terrain.
Here’s the video with the result…Still need to polish, but, it’s a working process. 🙂
Check the step-by-step below:
In Photoshop I made a 256×256 tileable grid to (obviously) tile in the material.
Now, we just just have to drive the “Intensity” parameter to make the grid glows. For this we can use a Timeline.
First, we create the Dynamic Material Instance in the Construction Script:
And after that, for testing purpose, we can use a key input to simulate the drag and drop of the “card”.
That’s it for today, next post I will probably implement a interface to drive the material while drag and drop the “card” (I’m still don’t know how to call it).
See you in the next post.
Hi there everybody!
Here is tonight’s milestone… Made a camera that can be implemented in mobiles…
My goals are…
I’m think that we can improve, but I’m glad with the result.
Because my eyes are fill with sand (I’m tired , worked hard during the day) I’m still don’t tested in my mobile to see if this “one or two” finger touch work. But I ‘m sure UE4 will not disappoint me.
Another thing that is missing is the gravity at the tank pawn. But the engine is working! Yeah!!!!
Here’s the video of the progress.
Until next post!
A long time ago… in a galaxy far, far away…. I discover two flash games (so old!) that I’m really enjoy to play…
And I have spend lots of time playing those game, and having fun! So I decided to make a 3D version… Those games are called Mindfields… there are 2 or 3 or even 4 versions.. But they are really great. I encourage you to Google it and play.
Anyway… This is what I’m intend to make with UE4 and post the progress here.
This is the very first SS… Actually it’s nothing at all, just placeholders and a little of Blueprint… but is the start.