TTK Studios

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Category: Games

Procedural Mesh Slice in Unreal 4

Last week I made a little test to see what can be done with this new slice feature that Unreal release in 4.13.

After a little headache working with obj and  Exccel to make array of vertices, I have found great solutions in Youtube.

First of all, the most great node that I found is that “Copy procedural Mesh from Static Mesh Component” that does what it says. It makes a procedural copy of a static mesh component, so you can use at will.. No need to make an array of vertices, and triangules to make you procedural mesh. Just put a static mesh component and it’s done.

makeprocedural

After this, a little of Blueprint and you can make great results. This is a great feature (especially for VR), but unfortunately is a little limited. The cap is single-sided, and don’t accept holes in.
One great, and most important things is the ability to get the normals of the plane cut, making the cut really precise.

cut

With little effort, you can do a generic “Fruit Ninja” eheheh

 

ShootColors

Fundo2

Download it free!

Our first game is now available on Google Play!

ShootColors is a unique “Top-Down Single Stick Shooter” that will challenge your speed and reflexes.

Point your ship to the right direction and shoot your colored plasma into the enemies that come in your direction.

But there’s one trick: The initial colors are random and you have to match their colors.
If you shoot with the wrong color, you are penalized and the enemy will gain speed towards you.

Make your best shoot and beat your friend’s score.

Download at Google Play

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