Last week I made a little test to see what can be done with this new slice feature that Unreal release in 4.13.
After a little headache working with obj and Exccel to make array of vertices, I have found great solutions in Youtube.
First of all, the most great node that I found is that “Copy procedural Mesh from Static Mesh Component” that does what it says. It makes a procedural copy of a static mesh component, so you can use at will.. No need to make an array of vertices, and triangules to make you procedural mesh. Just put a static mesh component and it’s done.
After this, a little of Blueprint and you can make great results. This is a great feature (especially for VR), but unfortunately is a little limited. The cap is single-sided, and don’t accept holes in.
One great, and most important things is the ability to get the normals of the plane cut, making the cut really precise.
With little effort, you can do a generic “Fruit Ninja” eheheh