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Month: July 2016

Cat 793D

Hey there!

Another model was done.. this time is a huge truck from Catterpilar called CAT793D.

Iray03  Maps

This model was done for being used inside unreal, so I’ve had to do some minors adjusts in design and remove some things that was not important.
I’m guess that the size is a little big than the real one, but it’s easy to adjust inside Unreal.

InsideUnreal01  InsideUnreal04

You can see it em VR if you have a Google Cardbord at Sketchfab.

VR “Look At” Interaction

For the past few months, between some modelling and texturing, I am using Oculus at my work to create a VR simulator that open a whole new world of good stuffs 🙂
VR still is a new and “working in progress” technology, but the possibilities is huge!

So… I’m making some VR interactions for this simulator and going to share here some things.

Grabbing some things here and there, I’m working at a look at interaction… For now I’m having a relatively simple UI material that will drive a interaction based on time.
This will be apply in a 3D widget and a timer will drive the interaction, so the player just need to look a certain amount of time to the objects.
Have some help from Mitch’s VR Lab, witch has some really good VR stuff.

Here’s the material instance:

And the shader:

VR_LookAt_Material

I’ll post the finish product as soon as possible 🙂

Vehicle

This week I’m made this vehicle for the simulator.
No more words… Here is some screenshot  in Substance Painter and inside Unreal 4.

The final result is still different between SP and UE4… I’m not shure why.  Maybe the lights, or reflections. I don’t know…

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