After a few days away, I returned to the game.
This time I will create the grid material that will appears when the player pick a “card” to place in the terrain.
Here’s the video with the result…Still need to polish, but, it’s a working process. 🙂
Check the step-by-step below:
In Photoshop I made a 256×256 tileable grid to (obviously) tile in the material.
Now, we just just have to drive the “Intensity” parameter to make the grid glows. For this we can use a Timeline.
First, we create the Dynamic Material Instance in the Construction Script:
And after that, for testing purpose, we can use a key input to simulate the drag and drop of the “card”.
That’s it for today, next post I will probably implement a interface to drive the material while drag and drop the “card” (I’m still don’t know how to call it).
See you in the next post.