TTK Studios

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Month: May 2016

Oculus Rift

This came out today for a Urizen Technologies  job… maybe I’ll be away from Dev Blog for some days eheheheh

OculusRift

Dev Blog #02 – Creating the grid material

Hello there!

After a few days away,  I returned to the game.
This time I will create the grid material that will appears when the player pick a “card” to place in the terrain.

Here’s the video with the result…Still need to polish, but, it’s a working process. 🙂

Check the step-by-step below:


In Photoshop I made a 256×256 tileable grid to (obviously) tile in the material.

Grid Texture
Here’s the material with some random texture into the terrain.

Terrain Material

Now, we just just have to drive the “Intensity” parameter to make the grid glows. For this we can use a Timeline.
First, we create the Dynamic Material Instance in the Construction Script:

Construction Script

And after that, for testing purpose, we can use a key input to simulate the drag and drop of the “card”.

Finished Material

That’s it for today, next post I will probably implement a interface to drive the material while drag and drop the “card” (I’m still don’t know  how to call it).

See you in the next post.

Dev Blog #01 – In this 25th day of May of the year of our Lord Two Thousand and Sixteen…

Hi there everybody!

Here is tonight’s milestone… Made a camera that can be implemented in mobiles…

My goals are…

  1.  One finger touch and move to rotate the camera;
  2. One finger touch and hold 0.5 sec to set the camera rotation pivot and then rotate the camera;
  3. Two finger touch to dolly the camera.

I’m think that we can improve, but I’m glad with the result.

Because my eyes are fill with sand (I’m tired , worked hard during the day) I’m still don’t tested in my mobile to see if this “one or two” finger touch work. But I ‘m sure UE4 will not disappoint me.

Another thing that is missing is the gravity at the tank pawn. But the engine is working! Yeah!!!!

Here’s the video of the progress.

Until next post!

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Testing a new prototype for a new game

A long time ago… in a galaxy far, far away…. I discover two flash games (so old!)  that I’m really enjoy to play…

And I have spend lots of time playing those game, and having fun! So I decided to make a 3D version… Those games are called Mindfields… there are 2 or 3 or even 4 versions.. But they are really great. I encourage you to Google it and play.

Anyway… This is what I’m intend to make with UE4 and post the progress here.

This is the very first SS… Actually it’s nothing at all, just placeholders and a little of Blueprint… but is the start.

FirstSS

 

 

ShootColors

Fundo2

Download it free!

Our first game is now available on Google Play!

ShootColors is a unique “Top-Down Single Stick Shooter” that will challenge your speed and reflexes.

Point your ship to the right direction and shoot your colored plasma into the enemies that come in your direction.

But there’s one trick: The initial colors are random and you have to match their colors.
If you shoot with the wrong color, you are penalized and the enemy will gain speed towards you.

Make your best shoot and beat your friend’s score.

Download at Google Play

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